Files
FlutterUnit/lib/painter_system/base/clock_widget.dart
2022-03-26 21:25:40 +08:00

338 lines
8.7 KiB
Dart

import 'dart:math';
import 'package:flutter/foundation.dart';
import 'package:flutter/material.dart';
import 'package:flutter/scheduler.dart';
/// create by 张风捷特烈 on 2021/2/7
/// contact me by email 1981462002@qq.com
/// 说明:
class ClockWidget extends StatefulWidget {
final double radius;
const ClockWidget({Key? key, this.radius = 100}) : super(key: key);
@override
_ClockWidgetState createState() => _ClockWidgetState();
}
class _ClockWidgetState extends State<ClockWidget>
with SingleTickerProviderStateMixin {
late Ticker _ticker;
ValueNotifier<DateTime> time = ValueNotifier<DateTime>(DateTime.now());
@override
void initState() {
super.initState();
_ticker = createTicker(_tick)..start();
}
@override
void dispose() {
_ticker.dispose();
time.dispose();
super.dispose();
}
void _tick(Duration duration) {
if (time.value.second != DateTime.now().second) {
time.value = DateTime.now();
}
}
@override
Widget build(BuildContext context) {
return Stack(
alignment: Alignment.center,
children: [
CustomPaint(
size: Size(widget.radius * 2, widget.radius * 2),
painter: ClockBgPainter(radius: widget.radius),
),
RepaintBoundary(
child: CustomPaint(
size: Size(widget.radius * 2, widget.radius * 2),
painter: ClockPainter(listenable: time, radius: widget.radius),
),
)
],
);
}
}
class ClockBgPainter extends CustomPainter {
final Paint _paint = Paint()..style = PaintingStyle.stroke;
final double radius;
ClockBgPainter({this.radius = 100});
@override
void paint(Canvas canvas, Size size) {
canvas.translate(size.width / 2, size.height / 2);
drawOuterCircle(canvas);
drawScale(canvas);
drawText(canvas);
}
@override
bool shouldRepaint(covariant ClockBgPainter oldDelegate) {
return oldDelegate.radius != radius;
}
void drawOuterCircle(Canvas canvas) {
_paint
..strokeWidth = 4
..color = const Color(0xffD5D5D5);
for (int i = 0; i < 4; i++) {
_paintArc(canvas);
canvas.rotate(pi / 2);
}
}
final Paint arcPaint = Paint()
..style = PaintingStyle.fill
..color = const Color(0xff00abf2);
void _paintArc(Canvas canvas) {
arcPaint.maskFilter = MaskFilter.blur(BlurStyle.solid, logic1);
final Path circlePath = Path()
..addArc(
Rect.fromCenter(
center: const Offset(0, 0), width: radius * 2, height: radius * 2),
10 / 180 * pi,
pi / 2 - 20 / 180 * pi);
Path circlePath2 = Path()
..addArc(
Rect.fromCenter(
center: Offset(-logic1, 0),
width: radius * 2,
height: radius * 2),
10 / 180 * pi,
pi / 2 - 20 / 180 * pi);
//联合路径
Path result =
Path.combine(PathOperation.difference, circlePath, circlePath2);
canvas.drawPath(result, arcPaint); //绘制
}
void drawScale(Canvas canvas) {
_paint
..strokeCap = StrokeCap.round
..style = PaintingStyle.fill;
double count = 60;
double perAngle = 2 * pi / count;
for (int i = 0; i < count; i++) {
if (i % 5 == 0) {
_paint
..strokeWidth = longLineWidth
..color = Colors.blue;
canvas.drawLine(Offset(radius - scaleSpace, 0),
Offset(radius - scaleSpace - longScaleLen, 0), _paint);
canvas.drawCircle(
Offset(radius - scaleSpace - longScaleLen - logic1 * 5, 0),
longLineWidth,
_paint..color = Colors.orange);
} else {
_paint
..strokeWidth = shortLenWidth
..color = Colors.black;
canvas.drawLine(Offset(radius - scaleSpace, 0),
Offset(radius - scaleSpace - shortScaleLen, 0), _paint);
}
canvas.rotate(perAngle);
}
}
double get logic1 => radius * 0.01;
// 刻度与外圈的间隔
double get scaleSpace => logic1 * 11;
// 短刻度线长
double get shortScaleLen => logic1 * 7;
// 短刻度线长
double get shortLenWidth => logic1;
// 长刻度线长
double get longScaleLen => logic1 * 11;
// 长刻度线宽
double get longLineWidth => logic1 * 2;
final TextPainter _textPainter = TextPainter(
textAlign: TextAlign.center, textDirection: TextDirection.ltr);
void drawText(Canvas canvas) {
_drawCircleText(canvas, '', offsetX: -radius);
_drawCircleText(canvas, '', offsetX: radius);
_drawCircleText(canvas, '', offsetY: radius);
_drawCircleText(canvas, '', offsetY: -radius);
_drawLogoText(canvas, offsetY: -radius * 0.5);
}
_drawCircleText(Canvas canvas, String text,
{double offsetX = 0, double offsetY = 0}) {
_textPainter.text = TextSpan(
text: text,
style: TextStyle(fontSize: radius * 0.15, color: Colors.blue));
_textPainter.layout();
_textPainter.paint(
canvas,
Offset.zero.translate(-_textPainter.size.width / 2 + offsetX,
-_textPainter.height / 2 + offsetY));
}
_drawLogoText(Canvas canvas, {double offsetX = 0, double offsetY = 0}) {
_textPainter.text = TextSpan(
text: 'Toly',
style: TextStyle(
fontSize: radius * 0.2, color: Colors.blue, fontFamily: 'CHOPS'));
_textPainter.layout();
_textPainter.paint(
canvas,
Offset.zero.translate(-_textPainter.size.width / 2 + offsetX,
-_textPainter.height / 2 + offsetY));
}
}
class ClockPainter extends CustomPainter {
final Paint _paint = Paint()..style = PaintingStyle.stroke;
final double radius;
final ValueListenable<DateTime> listenable;
ClockPainter({required this.listenable, this.radius = 100})
: super(repaint: listenable);
@override
void paint(Canvas canvas, Size size) {
canvas.translate(size.width / 2, size.height / 2);
drawArrow(canvas, listenable.value);
}
void drawArrow(Canvas canvas, DateTime time) {
int sec = time.second;
int min = time.minute;
int hour = time.hour;
double perAngle = 360 / 60;
double secondRad = (sec * perAngle) / 180 * pi;
double minusRad = ((min + sec / 60) * perAngle) / 180 * pi;
double hourRad = ((hour + min / 60 + sec / 3600) * perAngle * 5) / 180 * pi;
canvas.save();
canvas.rotate(-pi / 2);
canvas.save();
canvas.rotate(minusRad);
drawMinus(canvas);
canvas.restore();
canvas.save();
canvas.rotate(hourRad);
drawHour(canvas);
canvas.restore();
canvas.save();
canvas.rotate(secondRad);
drawSecond(canvas);
canvas.restore();
canvas.restore();
}
@override
bool shouldRepaint(covariant ClockPainter oldDelegate) {
return oldDelegate.radius != radius || oldDelegate.listenable != listenable;
}
// 分针长
double get minusLen => logic1 * 60;
// 时针长
double get hourLen => logic1 * 45;
// 秒针长
double get secondLen => logic1 * 68;
// 时针线宽
double get hourLineWidth => logic1 * 3;
// 分针线宽
double get minusLineWidth => logic1 * 2;
// 秒针线宽
double get logic1 => radius * 0.01;
double get secondLineWidth => logic1;
// 长刻度线宽
double get longLineWidth => logic1 * 2;
void drawHour(Canvas canvas) {
_paint
..strokeWidth = hourLineWidth
..color = const Color(0xff8FC552)
..strokeCap = StrokeCap.round;
canvas.drawLine(Offset.zero, Offset(hourLen, 0), _paint);
}
void drawMinus(Canvas canvas) {
_paint
..strokeWidth = minusLineWidth
..color = const Color(0xff87B953)
..strokeCap = StrokeCap.round;
canvas.drawLine(
Offset.zero,
Offset(
minusLen,
0,
),
_paint);
}
void drawSecond(Canvas canvas) {
_paint
..strokeWidth = logic1 * 2.5
..color = const Color(0xff6B6B6B)
..strokeCap = StrokeCap.square
..style = PaintingStyle.stroke;
Path path = Path();
canvas.save();
canvas.rotate((360 - 270) / 2 / 180 * pi);
path.addArc(
Rect.fromPoints(
Offset(-logic1 * 9, -logic1 * 9), Offset(logic1 * 9, logic1 * 9)),
0,
270 / 180 * pi);
canvas.drawPath(path, _paint);
canvas.restore();
_paint.strokeCap = StrokeCap.round;
canvas.drawLine(Offset(-logic1 * 9, 0), Offset(-logic1 * 20, 0), _paint);
_paint
..strokeWidth = logic1
..color = Colors.black;
canvas.drawLine(Offset.zero, Offset(secondLen, 0), _paint);
_paint
..strokeWidth = logic1 * 3
..color = const Color(0xff6B6B6B);
canvas.drawCircle(Offset.zero, logic1 * 5, _paint);
_paint
..color = const Color(0xff8FC552)
..style = PaintingStyle.fill;
canvas.drawCircle(Offset.zero, logic1 * 4, _paint);
}
}