Files
FlutterUnit/lib/painter_system/anim/draw_path.dart
2022-03-26 21:25:40 +08:00

131 lines
3.1 KiB
Dart

import 'dart:math';
import 'dart:ui';
import 'dart:ui' as ui;
import 'package:flutter/material.dart';
/// create by 张风捷特烈 on 2020/5/1
/// contact me by email 1981462002@qq.com
/// 说明:
class DrawPath extends StatefulWidget {
const DrawPath({Key? key}) : super(key: key);
@override
_DrawPathState createState() => _DrawPathState();
}
class _DrawPathState extends State<DrawPath> with SingleTickerProviderStateMixin {
late AnimationController _controller;
@override
void initState() {
super.initState();
_controller = AnimationController(
duration: const Duration(seconds: 15),
vsync: this,
)..repeat();
}
@override
void dispose() {
_controller.dispose();
super.dispose();
}
@override
Widget build(BuildContext context) {
return Container(
color: Colors.white,
child: CustomPaint(
painter: PaperPainter(_controller),
),
);
}
}
class PaperPainter extends CustomPainter {
final Animation<double> repaint;
PaperPainter(this.repaint) : super(repaint: repaint) {
initPointsWithPolar();
}
final List<Offset> points = [];
final Path path = Path();
final double step = 4;
final double min = 0;
final double max = 360;
void initPointsWithPolar() {
for (double x = min; x < max; x += step) {
double thta = (pi / 180 * x); // 角度转化为弧度
var p = f(thta);
points.add(Offset(p * cos(thta), p * sin(thta)));
}
double thta = (pi / 180 * max);
points.add(Offset(f(thta) * cos(thta), f(thta) * sin(thta)));
points.add(Offset(f(thta) * cos(thta), f(thta) * sin(thta)));
}
double f(double thta) {
double p = 120 * sin(5 * thta).abs();
return p;
}
@override
void paint(Canvas canvas, Size size) {
canvas.translate(size.width / 2, size.height / 2);
Paint paint = Paint()
..color = Colors.red
..strokeWidth = 1.5
..style = PaintingStyle.stroke;
List<Color> colors = const [
Color(0xFFF60C0C),
Color(0xFFF3B913),
Color(0xFFE7F716),
Color(0xFF3DF30B),
Color(0xFF0DF6EF),
Color(0xFF0829FB),
Color(0xFFB709F4),
];
var pos = [1.0 / 7, 2.0 / 7, 3.0 / 7, 4.0 / 7, 5.0 / 7, 6.0 / 7, 1.0];
paint.shader = ui.Gradient.linear(
const Offset(0, 0),
const Offset(100, 0),
colors,
pos,
TileMode.mirror,
);
Offset p1 = points[0];
path.reset();
path.moveTo(p1.dx, p1.dy);
for (var i = 1; i < points.length - 1; i++) {
double xc = (points[i].dx + points[i + 1].dx) / 2;
double yc = (points[i].dy + points[i + 1].dy) / 2;
Offset p2 = points[i];
path.quadraticBezierTo(p2.dx, p2.dy, xc, yc);
}
PathMetrics pms = path.computeMetrics();
for (PathMetric pm in pms) {
Tangent? tangent = pm.getTangentForOffset(pm.length * repaint.value);
canvas.drawPath(pm.extractPath(0, pm.length * repaint.value), paint);
canvas.drawCircle(
tangent?.position??Offset.zero, 5, Paint()..color = Colors.blue);
}
}
@override
bool shouldRepaint(PaperPainter oldDelegate) =>
oldDelegate.repaint != repaint;
}